July 30, 2022

The Voyeur (2 sets of 4 new variants)

















DESCRIPTION

Jaina Proudmoore felt a little bit daring and ofcourse gets immediately caught doing it.

SIDE NOTES

Variants I made of The Voyeur animation.

This was made to try out some new lighting techniques, further experiment with clothing and camera FOV perspective.

I also want to use this to showcase how commissions can still look like.

July 29, 2022

Updated the gallery and older animations

It took a while but I finally managed to update the entire gallery (Animated / Still images / Commissions). While it may not look very different, it should now be alot more mobile user friendly.

I've also re-rendered and updated all of my older animations (about 10 in total) to a higher resolution and the WEBM format.
Several animations also recieved a bit of a glow with better ligthing and minor changes to the background.

You can check them out here below and compare them with the older gifs (which are linked in the side notes at the bottom of the pages)!


July 25, 2022

Regarding Commissions

After a lot of thinking and consideration I've finally decided to drop the entire current commission model I have in place. Which means I will no longer be doing model/race swaps, custom models and futa.
Only regular simple texture/asset swaps and (custom) background set swaps.

I know this will dissapoint some people, as I know some have been patiently waiting for the commissions to re-open. But for my own sake, I have to draw the line here and be honest to myself - I no longer enjoy making them.

While I genuinely enjoyed making those early commisions and learned a lot from doing them, the moment I started taking on more complex requests like custom models and race swapping -something that was fun and quick to do- slowly became frustrating and time consuming.
The problem with race swapping and custom models is that it varies wildly from which animation is being swapped, for instance: This jaina animation is extremely simplistic and easy to replicate as it's literally 2 characters doing an up/down motion while the feet and wrists are locked in place.
But then there's this draenei animation which is a lot more complex and introduces a lot of problems -in short- it basicly boiled down to remaking the entire animation, which was not worth the time.

Some of you are probably already thinking "Why not up the price?", and yes, that had crossed my mind before, but ultimately I knew that was not the solution.
It became clear to me that remaking the same animation over and over again started to become dull and uninteresting.
And something like Futanari -while I know it's very popular- is not of any interest to me. I've tried to be as open-minded about it as possible but in the end, it was difficult for me to work on and was very draining.

And that pretty much sums up the reason why I will now only be doing basic texture/asset swaps. As those are easy to do and gives me a little extra income.

Will I ever open up commission work for unique new animations? Maybe. But it's highely unlikely at this point. But I don't want to outright dismiss it entirely.

Thank you for taking the time to read this and for your understanding!

Commission #21









SWAP OF [1][2]

If you're interested in commissioning something yourself, please have a look at the commissions tab for further details!

July 24, 2022

UPDATE: Prison Blow new angles, gallery rework and rerendering older animations.

The 4 last angles have been added to my latest animation Prison Blowing, go check it out now!

The gallery is currently still being worked on but should be updated relatively soon.

I'm also considering making some adjustments on posting animation sets with numerous angles such as Prison Blowing as I want to avoid the pages getting laggy. Especially for mobile devices.
If anyone is experiencing lag, please let me know in the comments section below!

My older animations that are currently only in avaible in gif will be rerendered into the superior webm format which should be soon.
I've also been looking into remaking some of those old animations, by upgrading the background sets, lighting or even completely reworking the animation itself with better character models. But that's not a priority for now, more on that later.

I'll also be making my post regarding commissions later this day or atleast by tommorow.

July 22, 2022

THE NEWS: Bullet Point Style

 What to expect from me in the coming future!

After a long hiatus, there's a lot of ground that I need to cover but I don't wanna drag my feet about it, so I'm gonna try to be as concise as possible:

  • The latest animation still has several more angles that will be posted later, it's taking a bit longer because each angle needs it's own unique adjustments (lighting changes, set props placing, etc..)

  • The gallery is currently undergoing some changes (mostly css related) as the current one is kind of a mess and not very practical in use for me.

  • I have A LOT of unfinished, scrapped and many variations on animation/still images that could probably amount to atleast 50 unique images/animations. How I'll share these is still a work in progress.

  • My older animations will be updated in higher quality renders and in .webm format to be more consistent with my newer animation's quality. I'm also considering remaking some of them.

  • At some point I want to go back to making videos similar like I did back in the Goldshirediaries days.

  • After long consideration, I've decided that I'll be retiring the current commissions model, as it's not sustainable for me personally. I'll be making a seperate post on this matter and explaining my reasoning on this. 

That pretty much sums it up!

Remember that you can always make your suggestions in the comment section below or the contact page.

July 21, 2022

Prison Blowing















DESCRIPTION

A blood elf is trying to blow her way out of an alliance prison but little does she know she's just blowing some random human dude that has nothing to do with this prison.
To top it all off, she can literally fit through the bars with ease, one might say she's just pretending to be stuck in there...

SIDE NOTES

This was a very experimental animation for me. I tried a new method of animating and learn how to be more efficient with smaller details like putting the shine effect on the dick to make it look more wet, a soft glow from the belf's eyes, highlights on the character models, etc.

I experimented a lot with the belf's hair. At first I went for more dynamic, realistic hair physics but ultimately didn't look good at all. I decided to go with more jiggle-based animation as it just looks a lot better on cartoony models such as this, but sadly I still need to figure out a better way to prevent clipping.

The background set also offered several challanges, where I decided to make the prison cells a lot smaller which probably went unnoticed as I chose to go with a more dark, dimly lit setting.
The bars proved to be most challanging as it was kinda hard to decide how much space I'd put in between them without obsctructing the action too much, but also not take away from the fantasy of being "locked" up.
I went with the more "spacious" bars as making it more "realistic" and closer to each other just didn't look very good.

And the last fun fact: Each angle has it own unique adjustments which consists of hand, feet, bar placements. Most of these were done to prevent noticable clipping. Several angles  also needed small adjustments to the lighting, to lit up more darker parts of the animation.

July 20, 2022

Fuckin' Finally



Well, it's about time! After a hiatus of more than 6 months, I finally managed to complete an actual animation. This is the 1st angle of many more that I'll be posting later, but those still need to be adjusted and rendered out.

Even if it doesn't show, I experimented in many ways with this animation and it took me forever to finally be happy enough with the results to finish it all up and start officially posting again. 

There's alot that needs to be said still, but I'll be making a seperate post on that later, for now, enjoy the first angle of this animation!