April 11, 2023

Oh no! Not just another news update! Again!

Unfortunately it seems like I'm doing these sort of news updates a bit too often.
Without sounding too much like a broken record, I'll keep this short and simple!

I've been working on multiple projects at once and alot of setting up behind the scenes stuff; character rigging, building stages, etc... that combined with the lack of time will always be the biggest factor why I might seem inactive - but fear not! Work is being done. I just don't feel the need to constantly remind everyone of the same thing I've been saying before.

All in all, all this setup will be worth it in the long run, as it will make my work flow far better and things like commission work, variations, etc. alot more efficient and faster. Just bear with me for the moment.
I'm hoping to reveal something that I've been sitting on for quite a while relatively soon!

Ofcourse I won't leave you empty-eyed so here's a little preview on one of the things I've been working on -



February 26, 2023

Jaina Goes Wild - Variant #1 (6 angles)













DESCRIPTION

Doesn't always have to be jaina to recieve some dicking!
This one was made to mostly try out my new swapping system, so far so good!

ORIGINAL


January 22, 2023

Update talk for 2023 plans

You may have noticed that 2022 hasn't been the most active year for NSFWarcraft, but fear not! It was for a good reason!

There's a lot of factors as to why last year has been a bit slow. One of them being the old classic lack of time, as work can be draining. And when I do have that free time, I can't always dedicate it to this particular hobby of mine.
Ofcourse, the times when I was able to put some time aside for this, a lot of that time has been spent on cleaning up my workspace (meaning my desktop and overal file structure, rigs, etc.. ) and reorganizing this blog too. Now that all that stuff has been sorted out, the actual fun stuff can begin!

I've already mentioned several times that I've been doing a lot behind the scenes work -which I can't reveal all just yet- but one of them being rigging characters for better and more efficient swapping. Which my latest animation Jaina goes Wild will be able the showcase the benefit of later.

I've also been practising animation techniques, rigging and particle effects (such as certain liquids... ( ͡° ͜ʖ ͡°) ) which might not always be noticeable at first, but they're there, trust me!

Lastly, to keep this relatively short, I'll end this with several bullet points that I'll talk about in more detail later:

  • Commissions will still be closed for while, but is being looked into for big reforms.
  • More reworks of older animations are coming.
  • Goal is to release atleast 1 animation a month.
  • Hoping to start working on short videos this year.

Thanks for sticking around, this human guy below certainly approves!