New variations have been made of the Beach House Bang Out animation!
August 1, 2025
June 15, 2025
IMAGE PACK 01 - Elf of the Night Blowey
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April 13, 2025
Fuckaran
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SIDE NOTES
March 2, 2025
Marvelous Rivalry starring Luna Snow
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SIDE NOTES
February 2, 2025
Kaldo' Sex
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SIDE NOTES
January 7, 2025
Plans for 2025 and what to expect
Hello and happy new year to you all!
With a new year, comes a new year resolution.
It became painfully clear to me that 2024 has not been a productive year for the blog and the patreon. And for that I apologize.
But actions speak louder than words! So I've decided to set some goals for the coming year:
More finished animations.
I'll be putting in an extra effort to finish up all the WIP animations that I've shared so far (there's alot of them!).
Ideally, all new animations from now on will be similar to my latest animation, meaning a short video with sound, with all angles rendered seperately. Patrons get early access and lot's of bonus variants of that animation.Patreon rework, more public content.
I've mentioned a rework of the patreon page before which will be the following:
I want to put more emphasis on bonus content rather than the current patreon page, which feels very bloated and lackluster in a lot of cases.
So I've decided to move a lot of the fat/clutter to a public mega folder that will be available for everyone.
I do this to avoid radio silence and be more active for non-patrons while avoiding the WIP clutter on the patreon page.
Patrons will get extra bonus and more polished content in compensation.
There will no changes to the price and tiers.
These are the 2 major goals for the year for now.
If time allows it and all things go well I might start dabbling into more "story" driven short videos like I used to do back in the goldshire diary days. But I'm not making any promises on that.
I'm currently close to finishing up a new animation, which I'll be posting later this week!
Also the bigger project that I've teased earlier is currently on hiatus for now, it'll still be worked on, but it's currently not the highest priority - just letting it know for those who wondered!
There will be more news to follow, but I've babbled enough already for now!
Thank you all for the continued patience and support, never forget that I truely appreciate it!
~ NSFWarcraft
January 5, 2025
August 4, 2024
Summer time! Beach House Bangout - Day
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SIDE NOTES
I'm still here! The blog is just in sleep mode.
The title is a good summary.
I've been ignoring the blog in favour of Twitter or uh.. "X", 'cause the current state of the blog is too much of a hassle to manage with all the 'coding' that needs to be done to put a simple image up.
Twitter is much easier to manage, but ofcourse it comes with the problem of compression.
I still want to keep the blog around, 'cuz I still want to have an official page where you can access all of my stuff in an uncompressed format.
But I will probably be doing some changes to make it more accessible and easier for me to manage.
The purpose of this blog will still remain more as a page for the more "official" stuff, while Twitter and Patreon will have more WIPS previews and I generally will be more active on those platforms.
January 3, 2024
Busted! Blow Edition
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Or is this simply just the beginning of a much longer sequence?
Only time will tell!
SIDE NOTES
UPDATE: 12/01/2024
MP4 files now available on Patreon for free members!
This took a lot longer to make than I had originally planned.
There were some bumps and bruises along the way with some PC trouble in the mix but we eventually got here and it's a good way to start the new year!
This is the first animation I've made that is using my newest and freshly built swapping system and is using an entirely remade set from scratch.
I've mainly used this animation as a training ground for my new work flow and I've been doing alot of experimentation with lighting and all that cool stuff.
I'll be trying out the swapping system and will be adding to the new variations section, hopefully soon!
November 19, 2023
PC Crashed, yet another delay!
The title pretty much sums it all up.
In short, a forced Windows update caused my harddrive to get corrupted so now I'm currently on my weak little backup PC.
So the stuff I've been working on will be delayed for several weeks again I'm afraid.
Luckily I was able to back everything important up, so that's the good news!
Have this little image I made before the crash happened.
November 6, 2023
Early previews now accesible for free on Patreon!
October 30, 2023
Walking in at the right time, updated!
Also contains 4 new variations, showing off the new swapping system I've set up!
October 24, 2023
How many times do we need to tell you this, old man?!
I can sit here and type out another essay as to why I went on a long hiatus for the millionth time, but I'd rather be concise and keep the boring stuff to a mimimum.
There's alot of combined factors as to why I fall into this vicious circle of seemingly going completely quiet and inactive all the time, the biggest one being lack of time due to work.
Another big factor is simply because I have alot of trouble finishing any of my projects due to me being either bored, not satisfied with the project or simply a lack of vision.
Because of that, I never finish anything and since I don't like making "empty" or WIP posts, the radio silence happens. I realise that's a mindset I need to change.
Despite all of that, that doesn't mean I haven't been doing anything for all these months, quite the contrary actually!
I've been learning new things and doing alot of behind the scenes work that will benefit my workflow in the long run. I'll be sharing some of those new things later this week!
To wrap it up - I'll be making a seperate post on some of the major changes I'll be doing to the blog and my content. Don't worry, these are only good things!
Enjoy this little patreon exclusive still image as a thank you for all the continued support and patience!
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| What's better than a pair of boobies? |
May 14, 2023
NSFWarcraft Patreon Launched!
I'm happy to finally announce the launch of my patreon!
It took me quite a while to put this all together in neat little packages but it's finally here!
If you're interested, all the information you need to know about it can be read over at the patreon page.
I'd greatly appreciate it if you do!
As for other news: I'm currently working on a new animation and carefully reworking the commissions page. I can't quite just say when I'm going to re-open commissions, but as of right now, I'm currently still laying down the foundations for the new format I'm hoping to use for whenever I decide to do commission work again.
Thank you for your patience!
POV: You're in Goldshire on a average afternoon
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While taking a gander at the rest of the inn and enjoying the show - and despite noticing a few horde that somehow managed to sneak in - you realise that life can be pretty alright sometimes.
| Bonus available! |
SIDE NOTES
Since I was using a bunch of my old scrapped animations, I had to individually change each couple with new textures and assets to avoid a bunch of duplicates. Some of the characters I made to look like the NPC's from the game for that extra goldshire-flavor. (Maybe you'll recognise them!)
I also tried to throw in as many different races as I could, since most of my animations consists of elves and humans. Mostly sticking to alliance characters with a few horde characters outside... and a few that somehow snuck in. The guards were probably too busy fuccing 'n succing.
Spacing out the many different animations also provided a challange since I wanted to fill up the scene with as many characters as possible to make the scene choatic, while also not becoming a complete incoherent mess.
So I threw together 2 new quick animations that being the gnome x goblin and the succubus x void elf couples. It was a good way to get a bit more variation of races while also filling up the scene more without blocking off too much of the background activity.
This animation also took the longest to render out compared to all of my other animations.
I was trying to make the sound as authentic as possible without it being a splurge of a bunch of mumbling and random sounds, so I individually made sound for each couple that were closest to the camera POV view.
April 11, 2023
Oh no! Not just another news update! Again!
Unfortunately it seems like I'm doing these sort of news updates a bit too often.
Without sounding too much like a broken record, I'll keep this short and simple!
I've been working on multiple projects at once and alot of setting up behind the scenes stuff; character rigging, building stages, etc... that combined with the lack of time will always be the biggest factor why I might seem inactive - but fear not! Work is being done. I just don't feel the need to constantly remind everyone of the same thing I've been saying before.
All in all, all this setup will be worth it in the long run, as it will make my work flow far better and things like commission work, variations, etc. alot more efficient and faster. Just bear with me for the moment.
I'm hoping to reveal something that I've been sitting on for quite a while relatively soon!
Ofcourse I won't leave you empty-eyed so here's a little preview on one of the things I've been working on -
February 26, 2023
Jaina Goes Wild - Variant #1 (6 angles)
January 22, 2023
Update talk for 2023 plans
You may have noticed that 2022 hasn't been the most active year for NSFWarcraft, but fear not! It was for a good reason!
There's a lot of factors as to why last year has been a bit slow. One of them being the old classic lack of time, as work can be draining. And when I do have that free time, I can't always dedicate it to this particular hobby of mine.
Ofcourse, the times when I was able to put some time aside for this, a lot of that time has been spent on cleaning up my workspace (meaning my desktop and overal file structure, rigs, etc.. ) and reorganizing this blog too. Now that all that stuff has been sorted out, the actual fun stuff can begin!
I've already mentioned several times that I've been doing a lot behind the scenes work -which I can't reveal all just yet- but one of them being rigging characters for better and more efficient swapping. Which my latest animation Jaina goes Wild will be able the showcase the benefit of later.
I've also been practising animation techniques, rigging and particle effects (such as certain liquids... ( ͡° ͜ʖ ͡°) ) which might not always be noticeable at first, but they're there, trust me!
Lastly, to keep this relatively short, I'll end this with several bullet points that I'll talk about in more detail later:
- Commissions will still be closed for while, but is being looked into for big reforms.
- More reworks of older animations are coming.
- Goal is to release atleast 1 animation a month.
- Hoping to start working on short videos this year.
Thanks for sticking around, this human guy below certainly approves!




























